Putting the Sony Q3 FY15 Earnings Results in Context

To better get a sense of the Sony Q3 FY15 earnings results, I’ve put together a few charts alongside official information to give you a better sense of how the company is doing. In short, things are much better compared to a few years ago and even last year when the company posted their first profit in nearly a decade. Sony Mobile, despite pumping out the fantastic Xperia Z5 family, continues to struggle. You can read more in depth about Sony Mobile and their results here.

A quick heads up. All charts can be clicked on to viewed in much more detail.

So, let’s start from the beginning again. For its Q3 2015 financial results, Sony posted a net income of 120.1 billion JPY ($1 billion) on total revenue of 2,580.8 billion JPY ($21.5 billion). That’s up 33.5% and 0.5% year-on-year. Operating income came in at 202.1 billion JPY ($1.7 billion), an 11% rise on the previous year. In short, Sony achieved $1 billion of net profits for the three months to end in December.

As you can see from the chart above, Game & Network Services (read: PlayStation), Sony Pictures, Sony Music, and the company’s Financial Services have been on the rise. Mobile is obviously hurting and in doing so, dragging down their ever-so-profitable Devices division where image sensor sales are accounted for. Here’s how the different divisions within Sony add up.

More info and charts pertaining to the Sony Q3 FY15 earnings results after the jump.

As you can see, all divisions would have been in the black, had it not been for Mobile dragging down Devices which has been a bright spot for Sony the past few years. Otherwise, even though Mobile and Imaging Products & Solutions saw a decline in sales, due to a better mix of products (read more premium devices with higher margins), each unit was able to report a profit.

Devices Segment

Q3 FY2015 (year-on-year)

  • Sales: 12.6% decrease (FX Impact: +4%)
    • (-) Significant decrease in sales of image sensors, reflecting a decrease in demand for mobile products
    • (-) Significant decrease in battery business sales
    • (+) Increase in sales of camera modules which were lower than originally forecasted
    • (+) Impact of foreign exchange rates
  • OI: 65.5 bln yen deterioration (FX Impact: +3.1 bln yen)
    • (-) Deterioration in the operating results of the battery business including 30.6 bln yen impairment charge related to long-lived assets
    • (-) Increases in depreciation and amortization and R&D expenses for image sensors and camera modules
    • (-) Decrease in sales of image sensors

FY2015 FCT (change from October forecast)

  • Sales: 120 bln yen downward revision
    • (-) Lower than expected sales of image sensors and camera modules reflecting a decrease in demand for mobile products
    • (-) Lower than expected sales of the battery business
  • OI: 82 bln yen downward revision
    • (-) Decrease in sales
    • (-) Impairment charge related to long-lived assets in the battery business

Mobile Communications Segment

Q3 FY2015 (year-on-year)

  • Sales: 14.7% decrease (FX Impact: -2%)
    • (-) Significant decrease in smartphone unit sales resulting from a strategic decision not to pursue scale in order to improve profitability
  • OI: 13.8 bln yen increase (FX Impact: -18.8 bln yen)
    • (+) Improvement in product mix reflecting a shift to high value-added models
    • (+) Reductions in marketing, R&D and other SG&A expenses
    • (-) Decrease in smartphone unit sales
    • (-) Negative impact of the appreciation of the U.S. dollar, reflecting the high ratio of U.S. dollar-denominated costs

FY2015 FCT (change from October forecast)

  • Sales: 50 bln yen downward revision
    • (-) Expected decrease in smartphone unit sales
  • OI: Remains unchanged from October forecast
    • (-) Decrease in sales
    • (+) Higher than originally anticipated selling prices of smartphones
    • (+) Additional cost reductions

Game & Network Services Segment

Q3 FY2015 (year-on-year)

  • Sales: 10.5% increase (FX Impact: -0%)
    • (+) Increase in PS4 software sales
    • (+) Increase in PS4 hardware unit sales
    • (-) Decrease in PS3 software and hardware sales
  • OI: 12.6 bln yen increase (FX Impact: -19.2 bln yen)
    • (+) Increase in PS4 software sales
    • (+) Absence in current quarter of an 11.2 bln yen write-down of PS Vita and PS TV components recorded in Q3 FY14
    • (-) Negative impact of the appreciation of the U.S. dollar, reflecting the high ratio of U.S. dollar-denominated costs
    • (-) Decrease in PS3 software sales

FY2015 FCT (change from October forecast)

  •  Sales: Remains unchanged from October forecast
  • OI: 5 bln yen upward revision
    • (+) Increase in network sales
    • (-) Impact of a change in the launch date of a first-party title

Imaging Products & Solutions Segment

Q3 FY2015 (year-on-year)

  • Sales: 5.0% decrease (FX Impact: +0%)
    • (-) Decrease in unit sales of video cameras & digital cameras reflecting a contraction of the market
    • (+) Improvement in the product mix of digital cameras reflecting a shift to high value-added models
  • OI: 4.0 bln yen increase (FX Impact: -2.3 bln yen)
    • (+) Improvement in the product mix of digital cameras
    • (+) Cost reductions
    • (-) Decrease in sales

FY2015 FCT (change from October forecast)

  • Sales: 10 bln yen downward revision
    • (-) Lower than expected sales of broadcast- and professional-use products
  • OI: 5 bln yen upward revision
    • (+) Improvement in the product mix of digital cameras reflecting a shift to high value-added models
    • (-) Decrease in sales

Home Entertainment & Sound Segment

Q3 FY2015 (year-on-year)

  • Sales: 4.3% decrease (FX Impact: -1%)
    • (-) Decrease in LCD TV unit sales
    • (-) Decrease in home audio and video unit sales reflecting a contraction of the market
    • (-) Impact of foreign exchange rates
    • (+) Improvement in the product mix of LCD TVs, reflecting a shift to high value-added models
  • OI: 5.2 bln yen increase (FX Impact: -14.9 bln yen)
    • (+) Cost reductions
    • (+) Improvement in product mix
    • (-) Negative impact of the appreciation of the U.S. dollar, reflecting the high ratio of U.S. dollar-denominated costs
    • (-) Decrease in sales

FY2015 FCT (change from October forecast)

  • Sales: 10 bln yen upward revision
    • (+) Upward revision in LCD TV unit sales
  • OI: 13 bln yen upward revision
    • (+) Increase in sales
    • (+) Cost reductions

Sony Pictures Segment

Q3 FY2015 (year-on-year)

  • Sales: 26.9% increase (U.S. dollar basis: +21%) – The following sales analysis is on a U.S. dollar basis 
    • (+) Significantly higher sales for Motion Pictures
      • (+) Higher theatrical revenues due to the strong worldwide theatrical performances of Spectre and Hotel Transylvania 2
      • (-) Lower home entertainment revenues due to stronger performance of 22 Jump Street and The Equalizer in Q3 FY14
      • (-) Impact of foreign exchange rates
  • OI: 14.1 bln yen increase
    • (+) Increase in sales
    • (+) Lower overhead expense
      • (+) Reduction in incentive compensation expense
      • (+) Insurance recoveries related to losses incurred from the cyberattack on SPE’s network and IT infrastructure in Fall 2014
    • (-) Higher theatrical marketing expenses

FY2015 FCT

  • Sales / OI: Remain unchanged from October forecast

Sony Music Segment

Q3 FY2015 (year-on-year)

  • Sales: 8.2% increase (FX Impact: +4%)
    • (+) Impact of the depreciation of the yen against the U.S. dollar
    • (+) Higher Recorded Music sales, reflecting an increase in digital streaming revenue
    • (+) Higher Visual Media and Platform sales, reflecting strong performance of a game application for mobile devices
  • OI: 1.5 bln yen increase
    • (+) Increase in sales in Recorded Music and Visual Media and Platform

FY2015 FCT (change from October forecast)

  • Sales: 50 bln yen upward revision
    • (+) Higher than expected sales for Recorded Music and Visual Media and Platform
  • OI: 10 bln yen upward revision
    • (+) Increase in sales

Financial Services Segment

Q3 FY2015 (year-on-year)

  • Revenue: 5.6% increase
    • (+) Increase in revenue at Sony Life (5.7% increase, revenue: 295.0 bln yen)
    • (+) Increase in insurance premium revenue reflecting a steady increase in policy amount in force
  • OI: Essentially flat year-on-year (1.4 bln yen increase)
    • OI of Sony Life essentially flat (0.4 bln yen increase, OI: 51.6 bln yen)
      • (+) Increase in insurance premium revenue
      • (-) Increase in operating expenses

FY2015 FCT

  • Revenue / OI : Remain unchanged from October forecast

Discuss:

What are your thoughts on the Sony Q3 FY15 earnings results?

[Via Sony]