Though Steve Jobs was not the first person to say it, it’s inherently clear that when the Polish indie team at Plastic Demo sought out to make their next game, his motto was in some way at the core of their vision. Seeing how well it’s served Apple, it’s not hard to see why you’d want that mentality at the center of your creation, but achieving it is something entirely different.
Creating a game that’s simplistic purely to be simple can come off as unambitious and visually dull. Is it just a low budget game? Are the developers not experienced enough to piece together something more captivating? Those are all perhaps fair questions that come to mind when the word ‘simple’ is tossed at a game.
But what if the opposite is true? What if simplicity was chosen on purpose to drive the imagination? What if that simplicity was put in place in order to explore more mature themes and paved the way for a world that’s driven by music and dance? And not just any dance, but ballet. Add to all of this a virtual environment and we now have the recipe for something truly unique.
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