As Destiny inches towards its September release on previous-gen and next-gen (now current-gen?) consoles, the elite studio is revealing more details about Destiny. Part of that includes how they plan on keeping online elements of Destiny to run smoothly from day one. As gamers are unfortunately all too aware, major AAA franchises like SimCity, Battlefield, and Call of Duty have had their fair share of problems on launch day that at times, have extended far into a month after the titles release. With a major component of Destiny revolving around online play as the game fuses FPS and MMO elements together, a lot is riding on the games ability to operate smoothly.
This is further complicated by the fact that Destiny will be released on PS4, PS3, Xbox One, and Xbox 360 where all players exist on the same universe. Online elements to games have traditionally been divided by consoles where PS3 users could only play PS3 users and so on. Luckily, Bungie feels like they’ve got the situation in control. Bungie COO Pete Parsons:
for many months now, we’ve actively had a build up, we pinged our data centre for the first time more than a year ago.
After the jump, Pete reveals further details on how exactly they plan to handle what will likely be an onslaught of players from day one.
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