One of the biggest challenges that 3D faced during its years as a viable consumer technology was the varying formats and standards that were available. Though not the sole reason for the format’s demise in consumer technology, the divide between active shutter glasses and passive made it hard for consumers to buy into it all. Making matters even worse was the lack of compatibility between glasses from one set to another. Even Sony, who helped push the technology aggressively all the way from the studio side down to their electronics division, didn’t help matters by offering active and passive 3D glasses, depending on the TV set you purchased from them on top of the 3D stint they did with the PlayStation 3D TV which had its own standard that didn’t play nicely with other Sony TVs.
To help avoid some of the headaches of 3D, Sony and others, as Jeff Grubb from Venture Beats writes, have formed a VR advocacy group in order to set in place some common standards and practices.
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