“Months to Triangle:” PS4 Lead Architect Mark Cerny on His Career and More

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The appearance of Mark Cerny on stage in February for the announcement of the PlayStation 4 was, for many, a good sign. Cerny’s history in video games stretches back to Atari and Marble Madness in the early 1980s, and his career as a consultant since then has seen his involvement with Crash Bandicoot, Spyro the Dragon, Jak & Daxter, Ratchet and Clank, and the Uncharted series. Cerny is no stranger to game development, and the reveal that he was the man in charge of creating the architecture of the PS4 was a signal to the game community that Sony was intent on making their next generation system developer-focused.

Since February, Cerny has been a busy man, speaking at the Game Developers Conference in San Francisco in March and the focus of a lot of behind-the-scenes interviews about the system, and his new game Knack, at this year’s E3 conference. This week, Cerny took the stage at Barcelona’s Gamelab conference to talk not just about the PlayStation 4, but also his career and what led him to become so invested in the PlayStation ecosystem despite never being officially employed by Sony Computer Entertainment. After the break, check out Mark Cerny and his discussion of the Road to the PS4, his involvement in the ecosystem of the PS2 and PS3, and what “months to triangle” means for development.

Thanks to YouTuber Prelucid for the video above, which does not include an introduction to Cerny in which the Spanish presenter takes the stage in pajamas and refers to Cerny both as the David Beckham of video games and as a “metrosexual.” I think we’re all better off not having to bear witness to that. Thanks, Prelucid!

Discuss:

What do you think of Mark Cerny and his involvement in the architecture of the PS4?