Killzone: Shadow Fall Supports 24 Separate Enemy AI at Once

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One of the most talked about games that will launch along side the other 21 launch day titles for the PlayStation 4 is Killzone: Shadow Fall. Set 30 years after the events of Killzone 3, Shadow Fall takes players on a journey set on Earth, long after the threat of the Helghans. With the game having gone gold last week, we’ve begun to hear more details about what it took to bring such a massive game, running at 1080p to the PS4. Lead designer Eric Boltjes talks about the game engine:

 The engine is still the same. But we had to redo a lot of it. It’s a different architecture so a lot had to be re-written. A lot of the pipeline for production is still the same. Now it’s x4, x8, because everything has to be higher resolution, has to have more details, more loading, more texture mapping. It’s a lot more work to get the production done in that sense. 

More impressive than the games visuals may be the AI and the number Guerrilla Games was able to fit on screen at any given time.

Unlike the PS3 version of Killzone which could handle a handful of AI on screen at any given time, Killzone: Shadow Fall can command up to 24. Boltjes explains:

 It’s about 24, but that’s just enemy AI. And there are other types of enemy AI, lots of destructibility, lots of dynamic objects. Those have much higher limits but the amount of AI is around 24. 

This translates into a game that will play beautifully visually and while looking for any chance to kill with more enemies that are smarter than ever.

Discuss:

What features do you most want to see implement in a next gen title like Killzone: Shadow Fall?

[Via OPM]