It’s happened to us all, be it in Gran Turismo 6 or Driving Emotion Type-S (anybody?). You’re racing, racing, racing. Minding your own business, being in first or second place and you’ve got only two laps to go or heck, maybe just one. Then a crash happens and you’re tossed all the way in the back of the line and the last 10 minutes of racing just counted for nothing. During such times, controllers have been broken, relationships damaged, and that feeling of disgust that you get to do it all over again. Luckily for gamers, DriveClub will be different. According to Paul Rustchynsky, Game Director on the upcoming PS4 exclusive:
I play a lot of racing games and I’m a pretty good driver, but I’m not always the guy who’s in first place. I like to have fun and take risks, rather than obsess about perfecting every single corner. The problem for drivers like me, and I think we’re in the majority, is that racing becomes too intense and intimidating when it’s all about winning.
It’s demoralizing when you make a mistake and it costs you the race. With DriveClub we challenged ourselves to design a better game that deals with this aspect of racing. What we’ve come up with is a racer that constantly gives you new goals to aim for, whether you’re way out in front of the pack or find yourself spinning out of control because you pushed your car a little too far.
So how will DriveClub be different? He explains.
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