PlayStation

Metal Gear Solid Legacy Collection Gets Detailed

Metal Gear Solid Drawing

When we last reported about the Metal Gear Solid Legacy Collection that’s headed exclusively to the PlayStation 3, we only had few details to go by. We knew that the collection would include Metal Gear Solid 2, Metal Gear Solid 3, and for the first time on PS3, Metal Gear Solid: Peace Walker. Now, we can confirm that, in addition to those titles which will all be HD remakes, the Metal Gear Solid Legacy Collection will also include Metal Gear Solid: VR Missions, and Metal Gear Solid 4: Trophy Edition. To make the package even more compelling, especially for those who might not have time to beat MGS and MGS2 or might find them harder to beat, due to their different control scheme, compared to MGS3 and MGS4, Konami will be including graphical novel adaptations of the first two Metal Gear Solid titles. Illustrated by Ashley Wood and written, respectively, by Kris Oprisko and Alex Garner, the two animated graphic novels will allow you to watch the events of the first two games unfold before you though no trophies will be included for spectators. More details, after the jump.

Should You Buy ‘God of War: Ascension?’ – Single Player

God of War Ascension Review Featured
So you might be wondering to yourself, why are we just now giving a God of War: Ascension a review. To better answer that, I’ll first give you a bit of a back story. Most websites tend to receive titles for review weeks before the game’s release date so they can spend proper time with the title and comply with any given embargoes out there. While our site wasn’t in line to get a review unit way in advance, we were still going to receive a unit for review a week prior to the game’s release. Long story short, due to a shipping mishap, we were not able to get our unit for review till 10 days after the game’s release. By then of course, every major and minor site had shared their take on the game. Soon, the game’s first week and second week sales, which are highly important and often based on the surrounding reviews, were to be announced as well. At this point, I had an important decision to make. Do I release our review and just follow the pack or hold off and find a more meaningful time to share our God of War: Ascension review?

As you can tell, I opted for the latter scenario. Despite a large part of a game’s sales taking place during the first month, a great many of gamers tend to not be able to play a given title till months down the line. Be it bad timing with their lives or the holdouts who want to get in on the action at a better price and that’s who I want to talk with. This means that while the hype for God of War: Ascension might be done by now, there are still thousands of holdouts who have not purchased and played the game. With the summer gaming lull soon to kick into full affect (minus The Last of Us), it’s time to answer the question. Should you buy God of War: Ascension for its single player campaign?

Editorial: Things You Can Do While The PlayStation Store is Loading

PlayStation Store

Ever since the PlayStation Store got its “overhaul” of a makeover last October, I have had PlayStation Store trouble. Browsing the games, movies or music is a nightmare, the layout doesn’t show you everything half the time, and worst of all it takes FOREVER to load. This past week the PSN update took a full 24 hours longer than usual, and the the negative attention now surrounding how PlayStation handled the long delay (by not really dealing with it at all) has reminded me how much time I actually waste waiting around for the store to load, especially every Tuesday.

Today I timed how long it actually took for the store to load, from hitting “X” on the store button to when images appeared on the screen. It was a pretty long time.

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Well, I don’t want to waste my time, and I know you don’t want to waste yours, so I’ve complied a helpful list of things you can do while waiting 1:04 for the store to let you look at it. You might even be able to get a couple of these done if you’re swift/ have crappy internet.

1. Make a cup of coffee.

2. Plug your controllers in to charge.

3. Fiddle with your headset and TV settings.

4. Go to the bathroom.

5. Call a friend and invite him over to play a game you will eventually purchase from the Playstation Store.

6. Check Twitter/ Facebook/ Tumblr/ Reddit.

PS4 Is Not The PS3’s “Successor” Says Sony. Wait, What?

PS4

One of the problems of being a large entity like Sony that operates in all the different regions of the world with separate headquarters and management systems is that they can says things that don’t line up with the corporate strategy. In fact, it’s only been in the last month that a Sony exec accidentally leaked the existence of Gran Turismo 6 for the PS3. Now Sony’s Middle East general manager is the latest to make some head scratching statements when speaking about the PlayStation 4 and believes that

 the PS4 is ‘not a successor’ to the PS3. 

Wait, what? The PlayStation 4 is not the successor the PlayStation 3? Lets talk, after the jump.

‘Metal Gear Solid Legacy Collection’ Heads to PS3

Metal Gear Solid Legacy Collection

Whether you’re excited by Metal Gear Solid 5: The Phantom Pain or saddened by the departure of long time Snake voice actor, David Hayter, there is no denying the excellent quality of the series thus far. So if you’re looking to revisit the series again or are looking to get into it for the first time, I’d hold off on purchasing the currently available Metal Gear Solid HD Collection and instead wait for the Metal Gear Solid Legacy Collection, destined for the PlayStation 3.

PlayStation Vita System Software Update v2.11 Now Live

PlayStation Vita System Software Update v2.11

Guess what, PlayStation Vita owners? You can now downloaded the PlayStation Vita System Software Update v2.11 for your favorite portable gaming console. The latest free and optional update is fairly minor in size and should be downloaded and installed in just a few short minutes. Due to its size, there isn’t really anything new to add to the system and is mostly meant for ‘minor bug fixes.’

Editorial: Why ‘Always On’ Turns Me Off

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The flurry of rumors surrounding the Playstation 4 and NextBox announcements for the incoming new generation of consoles are in full force. Things have escalated as of late, however, with whispers spreading that the upcoming XBox console will be required to be always on in terms of internet connectivity for firing up games and apps. The issue was exacerbated a couple days ago when Microsoft’s Creative Director Adam Orth not only did not deny these rumors, but defended them, and told Twitter to #dealwithit.

Now all rumors that “these rumors are fake to hype up the Microsoft announcement” aside, I’m going to tell you why the idea of an ‘always on’ console really turns me off.

Deal With It

1. Not everyone has a reliable internet connection

I live on an island on the East Coast of Canada. It’s windy, and snowy, and the majority of the island is populated by moose and tiny little towns that literally still do not have an internet connection. If a console requires an always on connection, I’m guaranteed to not be able to use it probably 25% of the time I want to use it. Weather and location regularly at least interrupt the internet for ~5 minutes. Cyrus says it best: Technology should make it easier to play games. Not more difficult.

The rumor is you get three minutes to fix your internet before the Xbox kicks you off and you lose your game. That has “rage induced blackouts and broken controllers and televisions” written all over it. I understand what Microsoft could be going for if this rumor is true – like Sony, they want everyone to be connected. But it’s the wrong approach to it.

Sony, on the other hand, comes at the internet and connectivity aspect in gaming in a different, and already more successful way. By focusing more on social connection and sharing vs. technological “progress”, the Playstation 4 can have the best of both worlds – connecting gamers with other gamers, and maintaining usability in any internet down time.

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David Cage Believes PS4 is ‘Another World’

David Cage - Beyond: Two Souls

It’s no secret that developers have been extremely happy with the PlayStation 4 with many being quite vocal about it. Unlike the PS3 which housed an internal processor (the Cell) which was mastered by Sony’s internal studios like Naughty Dog (Uncharted, The Last of Us) and Sony Santa Monica Studios (God of War) and not 3rd party companies, the PS4 instead provides a computer CPU and graphic engine. This will allow for developers to get a better handle on the PS4 from the start while the inclusion of 8GB of super-fast GDDR5 unified memory will allow the system to do things not possible before. The latest developer to give his full support for the PS4 is David Cage who released the ground breaking Heavy Rain and Beyond: Two Soul this Fall.

Epix to Arrive on PS3 & PS Vita

Epix_PS3

If you’re ready for another movie delivery service for the PlayStation 3, then say no more. Epix, which has long been available on other platforms like iOS, Android, Google TV, and yes, even the Blackberry Playbook is now available as a free download on the PlayStation Store. As you would expect, Epix allows you access to their catalogue of 3,000 movies which includes titles like The Avengers, Skyfall and Mission: Impossible-Ghost Protocol for a monthly trial though a free 14-day membership available. Epix also boasts many concerts and documentaries. PlayStation Plus users will also get free movies and specials every week.

David Hayter Not in MGS 5 In Order to “Recreate the Metal Gear Series”

David Hayter Voice Acting

To say that the Japanese game industry has been in a downward spiral this past generation would be an understatement. Once dominant in the era of PlayStation and PlayStation 2, it seemed that Japanese game makers could do no wrong. Japanese games always delivered rich stories, interesting characters and vastly different worlds to gamers. Mega studios like Square-Enix (then SquareSoft), Capcom, and Konami continued to produce hits with solid franchises like Final Fantasy, Resident Evil, and Metal Gear Solid to name a few.

Then, next generation consoles like the PS3 and Xbox 360 came into the market and something happened. It’s as if the entire Japanese game industry decided to collectively fall asleep. Many of their games no longer offered the same visual polish as their Western counter parts. Projects also started to take an endless amount of time to accomplish. Since the PS3 has launched, Naughty Dog has pumped out three Uncharted titles, each being a blockbuster and is on the cusp of releasing The Last of Us. Square-Enix on the other hand has only published Final Fantasy 13 which by all accounts is a mediocre game at best and has followed up two sequels (the latter being almost out) which continue the subpar experience and are really large expansion packs, rather than a new entry. Furthering their demise has been that many of the classic games like Final Fantasy 13 bare little resembles to a traditional JRPG that the series is so well known for, instead opting for more button smashing. Games like Resident Evil titles now have the urge to be more of an FPS title than survival horror with the mindset that they are being more Western and that this will help the franchises gainnew fans. Not only do sales numbers beg to differ:

  • Final Fantasy X (PS2) – 8.05 million
    • Final Fantasy X-2 (PS2) – 5.95 million
  • Final Fantasy XIII (PS3+360) – 6.88 million
    • Final Fantasy XIII-2 (PS3+360) – 2.93 million

But even if it’s true that more Western audience are playing them, guess who no longer is, the old fans who liked the games for what they were. Now, sadly, another Japanese icon is falling into this trap. When we first reported that David Hayter, long time voice actor behind Solid Snake/Big Boss would not be reprising his roll, we among others speculated that it might be due to the nature of the games story which wouldn’t incorporate Solid Snake. Seeing how Big Boss was voiced previously by Hayter though not in MGS4, we decided to give Konami and Kojima the benefit of the doubt that it simply didn’t fit or that there might be a surprise in order for us. Boy were we wrong.

Metal Gear Solid 5: The Phantom Pain HD Trailer and Screenshots

Metal Gear Solid 5: The Phantom Pain - Big Boss

We previously shared some details about Metal Gear Solid 5: The Phantom Pain, like the fact that the story is a prequel to Metal Gear Solid and tells the story of Big Boss. The Phantom Pain also takes place after the events of Metal Gear 5: Ground Zero and in fact, is thought of as the second act to the story. But who needs words when you can have an awesome trailer?

After the jump, the nearly 6-minute-long Metal Gear Solid 5: The Phantom Pain HD trailer and screenshots for your viewing pleasure.

David Hayter Not Cast as Snake in ‘Metal Gear Solid 5’

MGS5 Big Boss

I bring sad tidings to all Metal Gear fans. At GDC, it was revealed that The Phantom Pain, previously shown at the Video Game Awards and played off as a new IP is indeed part of the Metal Gear saga as many gamers correctly assumed.. In fact, the next MGS game is titled Metal Gear Solid 5: Phantom Pain and is a prequel to the entire Metal Gear saga and in fact is the second act so to speak to Metal Gear: Ground Zero. Kojima explains:

 Ground Zeroes’ is a prologue of MGSV. 9 years after that event will be ‘The Phantom Pain.’ 

This places the story before the events of Metal Gear Solid and the players in control of Big Boss, at least in Phantom Pain. Spoiler Alert for those who have yet to play MGS and the games that follow: MGS5 will fill in the remaining gaps that lead to the uprising of Big Boss as a “villain.” From there, the MGS saga follows the story of Solid Snake who then defeats Big Boss. So this brings us up to our favorite gravelly voiced actor, David Hayter.

God of War: Ascension Update 1.03 Out Today

God of War: Ascension Update 1.03

Are you enjoying God of War: Ascension so far? Good, because it’s a mega-epic-fantabular game. As you can tell, I haven’t at all enjoyed my time in ancient Greece with Kratos and company. The game, which has officially been out for two weeks, is getting another round of updates, designed to address community concerns that the Trial of Archimedes section (Chapter 28) near the end of the game was excessively challenging. According to Sony:

 In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced. 

With the latest update, at the end of each elevator switch (which is three for those playing at home), you will now receive a measured amount of green health orbs and a nominal amount of blue magic orbs. The given changes will also be affecting all difficulty settings. Sony Santa Monica Studios added:

 We are confident this revision will address feedback regarding Trial of Archimedes while still preserving the level of challenge appropriate for this late section of the game. 

While a bit of a controversy surrounds that fix change, i.e. does this take away something for those who were able to beat the stage without the extra orbs, the additional add-ons from the God of War: Ascension Update 1.03 will be welcomed ones. More on that after the jump.

More Indie Games Coming To The PlayStation Vita

the walking dead ps vita

Well, GDC is upon us and one thing is clear – there will be more indie games coming to the PlayStation Vita. It started last year when Tales from Space: Mutant Blobs Attack, Retro City Rampage, and Sound Shapes dominated the handheld’s digital storefront. This year, highly-anticipated indie hits like Lone Survivor, Hotline Miami, and The Walking Dead will be joined by a staggering amount of top-quality indie titles that gamers won’t find anywhere else. (Especially not on Nintendo’s 3DS.)

Hit the jump for a complete list of indie titles coming to the PS Vita this year.

Editorial: Do You Play Well With Others?

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One of the big reveals that came out of the Playstation 4 announcement last month was the new abilities the system will have for multiplayer and connectivity with others, a huge leap into social media and sharing. Things like the “share” button, linking your social media accounts directly through your system, and especially the ability to have “spectators” or even helpers from your PSN remotely come into your experience are stretching the limits of what “playing together” can really mean. Sony is really stressing a continued focus on multiplayer, togetherness and sharing for its next generation console. Which got me thinking – how many of us out there are really shaped by playing with others?

Growing up with a younger brother, we were forced to “share” our consoles, taking turns and setting timers on who got to play when. Over time, we developed a system where I would play the “storyline” and Kyle would take over for boss fights and battles. This eventually became me watching him play, but not because he took over – because I liked watching. And growing up experiencing games in this manner has really shaped the way I approach gaming now. I still gravitate towards experiencing games together rather than alone, and still enjoy watching others play, especially games that I would find challenging and frustrating. To this day my friend Dave and I get together to play Mass Effect, where he plays and I sit on the edge of the couch and yell at him to shoot at things. Nothing has really changed in 20 years.

except for us - we've changed a little

except for us – we’ve changed a little