PlayStation 4

Gameplay Video of Shinji Mikami’s Survival Horror Game ‘The Evil Within’ Leaked

The Evil Within
Shinji Mikami is known as the father of the modern survival horror games and is creator of the Resident Evil franchise. In addition to the world of Umbrella, Mikami has also worked on Dino Crisis, Viewtiful Joe, Devil May Cry, and Ace Attorney. After working for more nearly two decades for Capcom, Mikami decided to leave and start his own studio, called Tango Gameworks, where he is working on a new survival horror game called The Evil Within. While we don’t have a lot of information on the yet-to-be-released game, we do know that it will be released sometime in 2014 for PS3, PS4, Xbox 360, and Xbox One. With details still light on the mysterious game, the leaked gameplay footage, which can be found after the jump, should give you a glimpse of the world that you’ll be partaking in.

Final Fantasy 14 Producers Talk Lag and Area Attacks in the Beta

FF14 Beta 1

While it may seem that Final Fantasy XIV has been in beta for only a few months, the truth is that the game has been in beta for years. After a horrible launch in September of 2010, the game continued to be plagued with core issues like combat and questing. This eventually led Square Enix to completely overhaul the game starting in 2011 and we’re now just beginning to see the fruits of this from the current closed beta, available on PC and PS3. Like all betas, Final Fantasy 14 is having its fair share of ups with wide improvements compared to the original game and some not-so-glorious moments.

One such problem plaguing beta testers is area attacks of monsters and the damage that is applied from them. In other words, while a player might feel like they’re safe from battle and far enough from the monster, the game engine internally has drawn out a much larger damage area, thus leading to deaths of players when they thought they were safe. Final Fantasy 14 Producer and Director Naoki Yoshida addressed this and other game related news, after the jump.

Sony Patent Application for DualShock 4 Reveals More Ambitious Plans

PS4 Dualshock 4 Patent

Though it’s too early for review units of the PlayStation 4, many members of the press have gotten hands on time with the console. While it still makes a final judgment call hard, most if not all have walked away impressed with the Dualshock 4, the next generation controller from Sony. From improved response time, to better analogue sticks, and a new touchpad, the Dualshock 4 has a lot of new tech going for it. However, according to a patent filling from Sony, the PlayStation makers had a lot more ideas for the controller that never made it into the final build.

Sony and Panasonic to Create 300GB Optical Discs

300GB optical discIt’s hard to imagine that Blu-ray has already been out for nearly a decade. After a two year war with Toshiba’s losing HD DVD, the Sony backed format would eventually become the victor, thanks in part to the PlayStation 3. With discs cable of holding 50GB, though a 400GB and 1TB were shown off years ago with little news on them since, it’s easy to see why the PS4 and Xbox One are using the medium to help bring HD games to your living room. Even with 50GB of space available on each Blu-ray disc, the industry and consumers to an extent are already running into a roadblock, especially if you consider 4K films which even at compressed rates can be around 300GB and uncompressed a whopping 3TB that the time for thinking of a new format medium has come. To that end, Sony and Panasonic are hoping to create a new 300GB optical disc.

PS4: Party Chat, Friends List, UI and More Detailed

Netflix, Party Chat, & Free-to-Play will not require PlayStation Plus

PlayStation Access, the PlayStation UK YouTube channel, has been a wealth of information on PlayStation 4 features we may or may not have known about. Just a few weeks back, Nathan Ditum keyed us in on 20 facts about the PS4, including the ability to take your digital library on the go. Today, Hollie Bennett, Digital and Community Manager for PlayStation UK, brings the world ten more tidbits about Sony’s latest device, including just how many friends you’ll be able to add (HINT: way more than a hundred). Read on for all the details:

PS3 Wireless Headsets Will Work with PS4

PS3_Bluetooth_Headset

Things continue to get better for the PlayStation camp. At Comic-Con, a Sony official went on record that PlayStation 3 headsets will be compatible with the PlayStation 4. While we’ve known for some time that like the PS3, the PS4 would also include Bluetooth which meant any of your off the shelf Bluetooth headsets would work with the console, we never knew the state of headsets specifically designed for the PS3. Now we know that whether it be the basic PS3 wireless USB headset or the more premium Pulse Elite Headsets, compatibility with not be an obstacle for would be up graders. The same however cannot be said for Xbox 360 owners, looking to go to the Xbox One.

PS4 Available Again for Launch Date on Amazon

Official PS4_28Sony received a standing ovation at E3 2013 when they announced that PlayStation 4 would cost $399, bringing it $100 under the Xbox One. Since then, the PS4 has been on short supply and quickly sells out of available pre-order units. To help address the heightened demand for the console, it’s believed that Sony will be manufacturing the PS4 in Japan and China. Now, it seems that Amazon has been given another batch of units to sell during launch period.

PS4 to Record 15 Minutes of Gameplay While Xbox One Records 5 Minutes

PS4 UI_01

Thanks to  a spokesperson for Sony Computer Entertainment Europe, after some confusion, it’s now been confirmed that the PlayStation 4 will record 15 minutes of gameplay footage in the background in order for you to upload and share with friends. The idea is that if you’re playing a long and you do something cool or want to show a friend how to beat something in a game, that your PS4 will have already recorded that segment for you without the need of you going into the games or systems setting and turn on recording. This can then be shared with your friends, using the Share button on the Dualshock 4. While the Xbox One will offer a similar feature, the console will only be able to record 5 minutes of footage.

PlayStation 4 Gets Approved by FCC, Also Capable of 2.75Ghz Max Clock Speed

PS4 FCC 3

Exactly a week after the PlayStation 4 dev unit passed through the FCC, the government regulatory agency responsible for inspecting any electronic with wireless functionality, comes word that they’ve also approved the PlayStation 4 for sale in the United States. In edition, while Sony has stated that the PS4 runs on an 8-core Jaguar CPU from AMD, capable of running at 2GHz, each core will actually run at lower clock speed of 1.6GHz. However, according to the FCC, each PS4 dev console is capable of running at 2.75GHz max speed which begged the question, were developers getting a more powerful console than the one that would be sold to consumers? Now, we know the answer.

Sony Posts New High Resolution PlayStation 4 UI Screenshots

PS4 UI_08

While we have a decent idea as what the user interface (UI) on the PlayStation 4 will look like, we still don’t know all the details about it. This in part might be that Sony is still tweaking its final polished look and due to that, the company has yet to less press play with the PS4 by itself. Instead, we’ve always been pointed to specific tasks on the console like to play inFamous: Second Son. As we get closer to the console Fall launch, you expect more information will be leaked or revealed from the PlayStation camp and that’s exactly what we have today. After the jump, you can feast your eyes on some just released screenshots from Sony on the PS4 UI, in glorious high resolution.

Editorial: Next Gen Preparation

Photo on 2013-04-03 at 9.13 AM #2

This time of year is usually pretty quiet when it comes to new releases. The summer is dedicated more so to less than stellar titles, indie games, and … not much else. there is narn a AAA title in sight. This summer is shaping up to be particularly dry, as not only is it summer but it’s the summer before a new console release. Between now and September, there is only one title that I am really excited for, and even as a JRPG (Tales of Xillia), it won’t keep me all that occupied. Which is fine, because it gives me the perfect opportunity to get prepared for the new next generation releases in the fall.

And there a a couple things I can recommend doing in order to prepare for the Playstation 4.

Sony PS4 Dev Kit Swings by the FCC, Reveals a 2.75GHz Max Clock Speed

PS4 Dev Kit

The FCC is our best friend at the site, helping reveal Sony products well ahead of their intended announcement time, like the Sony Reader PRS-T3 and the Sony Xperia Z partnership with T-Mobile. While the PS4 has already been announced and most of the specs have been revealed, the PS4 dev kit has finally swung by the FCC and revealed some interesting tidbits about the powerful next generation console. Unlike the consumer unit, which will offer two USB ports on the front for charging of the Dualshock 4 and connection of other accessories, the dev kit offers would-be and current game designers an additional USB port which may have always been the intention of Sony to offer and could have been cut to help bring the console’s price down. The most interesting news from the FCC breakdown might be the PS4 (DUH-D1000AA) max clock speed.

Take Your PlayStation 4 Digital Library Anywhere, and 19 Other Things You May Not Have Known

There’s a lot of cool information we’ve learned about the PlayStation 4 since it was unveiled on February 20. We know it’s going to cost $399 in the US. We know it’s specs are great, and that it’s 50% more powerful than it’s competitor this holiday. We know it has a pretty good sized hard drive, but that it’s also removable to allow for upgrades. Yes, PlayStation Plus is going to be required for online multiplayer, but Sony is letting free-to-play developers decide whether they’ll be using that feature–and some great ones aren’t!

PS4 has been riding some great momentum, with pre-orders at GameStop and Amazon setting records (and finally being shut down due to high demand). But the news just keeps getting better. At the Develop conference in the UK this week, Sony R&D senior team leader Neil Brown outlined how you’ll be able to access your library of digital titles on the go:

“Playroom” to Come Pre-Installed on PlayStation 4

In an interesting move, Sony confirmed today that the tech demo “The Playroom” will come pre-installed on every PlayStation 4 at launch. “The Playroom” makes use of the PlayStation 4 camera–which is not included with the console–and shows off a number of the device’s features, including augmented reality tracking, smartphone and tablet integration, and the DualShock 4’s motion and touchpad capabilities.

Could Gaikai Be In Trouble? Patent Infringement Could Put Halt on PlayStation Cloud Gaming

PS4-and-Gaikai

Gaikai, the cloud-based game streaming service, was acquired by Sony in 2012. In February, Gaikai CEO David Perry announced the vision of the service for the new PlayStation 4. At E3 this year, SCEA President Jack Tretton said that Gaikai will be coming first to North American PS4 users in 2014. But a patent suit filed in October of last year could bring all of that to a screeching halt.

GameIndustry.biz was one of the first to break the story last October about Case No.: 1:12-cv-01281-MPT, filed in the United States District Court of Delaware by T5 Labs LLC, a London-based technology firm. In a new report from PatentArcade, T5 Labs contends that their patent, U.S. Patent No. 8,203,568 (or just “568”), gives them exclusive license for “using a centralized server within a bank of servers that allows remote access by a user.” In essence, this is the basis of cloud-based gaming services like Gaikai–the client accesses a remote server which plays the game, and the game is streamed through the client’s set-top box to their television. PatentArcade reports that “T5 alleges that by offering for sale and selling the use of its GPU cloud, Gaikai is committing contributory infringement as well as inducing the direct infringement of others.”