SonyRumors

Intel to Make Custom Chips for Sony?

Usually when it comes to writing articles, I don’t like to stretch out and look for information that isn’t there but the truth of it is, that when the head of a company speaks out, you should listen. Upon that, usually nothing is said without some form of meaning or angle behind it. This brings us to Intel’s CFO, Stacy Smith who recently during an investors meeting discussed the possibility of the company moving beyond their x86 chipset platform and creating custom chips for their clients.

A little backstory on this entire topic will further guide your thought process to that of mine. The x86 platform is the chipset and design in which Intel creates their processors for. Like the Pentium 4, Core Duo, Core 2 Duo and i7 processor of today, all these are designed within a certain design structure and standards and x86 is exactly that. You cannot simply take a i7 processor and attempt to place it on let’s say, Sony’s upcoming S1 and S2 tablets. The flip side of this equation is that you also cannot take Apple’s A4 and A5 custom chips and expect them to power a laptop or at least note yet but that’s an entirely different story and we’re not an Apple blog. Sony has long been a partner of Intel, having first dibs on many of Intel’s newest processors on the PC side. As far back as I can remember, when the Pentium 4 came out or the Pentium M which was Intel’s first mobile processor, Sony was given access to them first, and then the likes of Dell, Gateway and HP would follow. Sony has also used Intel processors exclusively till two years ago when the company decided to use AMD processors in some of their lower offering models.

But today is no longer the computing world of 10 years ago, or even three years ago. Instead, todays hot sectors is mobile computing and I don’t mean laptops. Instead, smartphones and tablets are the real growth sector and the future of computing. This of course does not mean that the laptop or desktop won’t be around in 10 years, but that less people will need them for their everyday use. With exponential growths in that segment, thanks largely to Apple’s iPhone and iPad and now the slue of Android smartphones and tablets, Intel is left in the cold. You see, the x86 platform was never designed for such use. Instead companies like Texas Instruments, Qualcomm and Apple’s custom A4 are powering the mobile scene. This then brings us back to Stacy Smith’s comments.

 If Apple or Sony (SNE) came to us and said ‘I want to do a product that involves your IA (Intel architecture) core and put some of my IP [intellectual property] around it’, I wouldn’t blink, said Smith. Then you get into the middle ground of ‘I don’t want it to be an IA core, I want it to be my own custom-designed core,’ and then you are only getting the manufacturing margin, (and) that would be a much more in-depth discussion and analysis. 

The comment of Apple is an easy one to consider, seeing how Apple has been the true growth creator of the mobile segment and continues to push the largest volumes of any mobile device creator. However, Sony comes as a surprise to us, seeing how the company has always been a premium product maker in the PC world. It’s really only been as of late where the company has started to put together a smartphone strategy and we won’t be seeing their tablets till later this year. This then makes me wonder if Sony has hinted at future products like their tablets which will need a custom solution and started to look else place for chips and this is Intel’s way of bringing the company back to the negotiation table.

[Via Barron’s]

Help us Expand!

As we continue to work behind the scenes to change the way we interact with you and grow our offerings, we wanted to see what new features would you like to see us offer or expand upon? As you may know, we already offer a forums section and Podcast though neither has been a center of our attention or focus in the past. However, with big changes around the corner, we would like to see where you stand on this matter.

Editorial: Those Who Blame Sony for the PSN Meltdown Need to Grow Up

When I normally start off an article, I like to recap the past events that have taken place in order to give the readers a sense of past and direction for the article. However, covering the PSN fiasco really needs no introduction. What started off as users wondering why PSN was down was soon covered on the PlayStation Blog and a week later, had Katie Couric pondering how Sony would respond to all of this though I’m doubtful if Couric and most traditional journalists have a single clue as to what PSN really is.

Though I’m not surprised by it, I feel like it’s worth mentioning that I am disgusted. Every gaming website out there and non-gaming sites as well are simply doing what our pop culture, TMZ/Kotaku reporting outlets tend to do: come up with some catchy headline to bash the intended target in order to maximize their readership. Facts simply don’t mean much; instead, who can write the juciest, most angry piece they can to, in this case, burn Sony and PlayStation to the ground. To put things into perspective, it was reported again that SOE (Sony Online Entertainment) was just breached as well, with over 24 million accounts being hacked. How many of you can honestly say that you were also aware of the fact that the data was from 2007 and that  none of the exposed card data was from U.S. subscribers? On top of that, only  900 of the 12,700 exposed cards were even active. Is this still a horrible situation for those potential 900 victims? Of course, but it’s sure a lot less scary than a headline which reads, “Sony Hacked Again. Another 24 Million Accounts Exposed!”. On top of that, with all the data breaches going on, people are still forgetting the fact that the credit card data was indeed encrypted and hacking into servers is one thing, while getting those informations is another thing. However, nobody wants to report that because it’s boring. Now some might point out and say that we are a Sony centric website and that we don’t want to bash Sony. Fair enough, let’s go along with the story that Sony is a evil giant corporation that only cares about itself, the fans, and buyers of its products.

Hit to jump for my full opinion.

Welcome Our New Staff Member, Jesse!

Our 2011 year has already started off with a big bang. In just these last few months alone, we have already beat our readership of all of 2010. In fact, by the time Summer kicks into full gear, we will have beat our readership count for 2009 and 2010 combined. Part of our philosophy for the website has been to create a community for Sony and none Sony fans alike. This community means giving you, our readers as many avenues as possible to interact with us and enjoy our content. Besides our website here, we have our dedicated communities on Twitter, Facebook, Flickr, and YouTube. We will also be expanding our presence shorty to other avenues like Vimeo as well. Our belief is that this community should be present behind the scenes as well. This means having a robust and engaging behind the scene presence for our staff members. That is why I couldn’t be happier to announce our new staff member, Jesse Fogarty.

Jesse Fogarty  found a passion for technology at an early age, during which he was exposed to various gadgets. Born and raised in Toronto, Canada, Jesse has no plans on leaving the country, other than a vacation. He enjoys video games here and there when he’s not blogging – his real passion; however, is WordPress web-design as well as SEO. Since then, being exposed to the online world and expanding his knowledge of technology has been Jesse’s number one goal.

Jesse, in edition to covering the PlayStation related news of the website will be helping us with our core services and website offering. Although we don’t have anything to announce at this moment, we will have more for you on this subject matter shortly.

Sony and PlayStation Coachella 2011 Wrap Up (Videos and Pictures)

During Coachella 2011, attendees were treated to two different presences from Sony, one of which was a PlayStation Loft which housed the brand new Mortal Kombat, SOCOM 4 and Motorstorm Apocalypse, all in 3D. If that wasn’t your thing, you could also play Sport Champions, Killzone 3 and MLB: The Show 2011 with the PlayStation Move. And if that wasn’t enough (surely you are just being picky now), you could listen to  music via Qriocity, stream movies from Netflix and chill with some adorable Sackboys and Sackgirls by playing LittleBigPlanet 2.

Now lets say PlayStation just isn’t your thing, but new technology is. That’s where the Sony Loft comes into play. Smaller than the PlayStation destination, the Sony Loft housed Bravia televisions with Sony’s 3D Handycams, VAIO laptops and touchscreen desktops. But free WiFi and 3D wasn’t the only thing Sony had to offer. Coachella attendees could borrow a Sony Bloggie Touch for the day and return to the loft to upload their videos and pictures to Facebook and other social networking sites.

So why was Sony here with some of the latest technologies? It wasn’t to simply offer the only two air conditioned tents, though that didn’t hurt one bit. The crowd who attends Coachella is the demograph that Sony seeks.  They’re young, hip, iPhone-equipped and social networking aware. For the generation who attended, technology is not just a tool but a way of life that is interwoven into their everyday routine. But they don’t simply equal another sold product. Instead, when we use our products, we are proud of them and show them to others when we attend a party, head to Disneyland or are simply asked what we took our pictures on. We are an advertising machine and will be loyal to a brand. So when we use our tech, it’s not just in our own dark compound but instead at a social event where we share our experience and hopefully, the brand of product that we use. This social experience, if captured properly, can turn into a great advertising method for Sony, something that no commercial can replicate: a referral or recommendation from a friend.

In the end, for the techies, those looking to escape the sun, and anybody lucky enough to check out a Bloggie Touch to share their experience with online, courtesy of Sony, the experience provided by the electronic giant was a pleasant one. With a helpful staff on hand and both lofts and plenty of products on display to play with, Sony provided a rich experience to the attending crowd while displayed their products in a none intrusive and modern way.

After the jump, you will find videos and pictures from our time spent at Coachella. All videos and pictures were taken on the Sony Bloggie Touch.

Editorial: Sonys PSN Outage Updates Vary

It seems for PlayStation gamers there’s no end to the now full week PlayStation Network outage. The PlayStation Network has over 70 million users that have taken to social media outlets to voice their frustration, which is not only due to the outage but the lack of updates from Sony regarding status of the PlayStation Network.

What has fed the flame is the lack of updates from Sony to its users – Sony has various social media outlets to communicate to their users whatever their need might be to; however, they’ve chosen to stick to their official PlayStation blogs (the Europe and US blog). Which would be acceptable had they posted updated more frequently than every 24-48 hours. Though that can’t be said for both blogs – after a little digging I’ve uncovered the difference in the European and US blog.

Editorial: What PSN Outage?

If you are a PlayStation 3 user, you might noted that we have now entered the 3rd day of the PSN outage. For those not aware PSN (PlayStation Network) is Sony’s free service which allows users access to the PlayStation Store, PlayStation Home and to play online games. The official reasoning from Sony is:

 An external intrusion on our system has affected our PlayStation Network and Qriocity services. In order to conduct a thorough investigation and to verify the smooth and secure operation of our network services going forward, we turned off PlayStation Network & Qriocity services on the evening of Wednesday, April 20th. Providing quality entertainment services to our customers and partners is our utmost priority. We are doing all we can to resolve this situation quickly, and we once again thank you for your patience. We will continue to update you promptly as we have additional information to share. 

Now many of you fellow internets people have slowly begun freaking out, pointing out that you cant play games now. Although I get what you’re saying, I actually don’t. You see, the last two weeks, I’ve been working on beating the single player campaign of RUSE and once I’m done with that, I still have Gran Turismo 5, Killzone 3 and LittleBigPlanet 2 to name a few of the games I’ve yet to beat. Outside of those, plenty of games are not only worth repeating like Uncharted 2, but there is still many trophies to be collected as well (which yes, they will sync once PSN is backup). So I don’t know about you but all my single player games have been playing just fine, I was able to last night watch TRON: Legacy on Blu-ray via my PS3 just fine and yea, those music files on my PS3 still play as well. I know, I know, you can’t play your Call of Duty online but come on people, there is still plenty to experience and do on your PS3. It’s not like I’m asking you to go outside. So how about you guys and gals? What are you doing with the lack of PSN?

[Via PlayStation Blog]

Editorial: Please Back Up Your PlayStation 3. It’s Really Easy

Anybody who has had their computer crash, wether it be caused by a virus or a bad hard drive can attest to the heart break that usually follows when you realize that you haven’t had a backup of your files and now your entire  music library, photos, videos and documents is gone. Sure some services allow you to re-download an application or song but in general, most of your content is forever loved. The PlayStation 3 is really no different, especially with it’s easily upgradable hard drive which allows anybody to install upwards of a 500GB hard drive in minutes. And unlike other consoles on the market, many PlayStation3  not only have downloaded games from PSN (and remember, you can always log back into your account an re-download any old purchases), but also store photos, videos, music and interactive elements like Dynamic Backgrounds and Sony’s monthly Qore. As easy as it is to download content into your PS3, it’s just as easy to lose them. A failed hard drive, a spike in the power or heck, your PS3 just deciding to freak out on itself. Once any of these events happen and lets assume that your hard drive is still working, you cannot simply take out your hard drive, place it in another PS3 and continue from where you left off. But there is a cure for this and that is to simply backup your content. Sony  has made the idea of backing up extremely simply on the PlayStation 3 as our following video will show. Remember, there is no need to do one weekly, because depending on your hard drive size, they can take a while but a two month backup sure beats nothing.

Our Flickr Policy = Full Resolution

Just a little reminder to our readers. As you know, many sites will usually not only water mark their pictures (and some all the way across), but will also limit their flickr feed to a lower resolution if they have one. Having been on the other end where I find an amazing picture of something and I want to use it for a background, project, or whatever else, I know how frustrating that can be. I mean, what’s the point of the picture, especially when it’s posted on a service like Flickr if it cannot be enjoyed at full quality by others (and in my case, with my 27-inch iMac running on 2560 x 1440 resolution, most things can look pretty crap if I stretch them out) so you can see why I’m a stickler for high resolution everything. So it’s with that though process that I want you to all be aware that our Flickr feed is 100% original quality. We don’t crop or compress our photos when we post them to Flickr, which is a little different, compared to photos that we post on this site. This is mainly due to how WordPress displays larger files and the fact that it would slow down the over all site speed for those with slower connections. But again, if you enjoy our photos, please feel free to view, enjoy and download them from Flickr.

[Pics from our Flickr Feed]

Podcast: SRN Episode 3 Now Live!


Our third podcast is now live on iTunes and ready for your downloading and listening pleasure. Those who do subscribe to our feed via iTunes will note that ours is an enhanced podcast, meaning that there are pictures and live links that go along with the segments we are talking about. However, I’ve also been asked if we could offer an MP3 version of the podcast so that users can download it to their device of choice or stream it from their web browser of choice. I’m happy to announce that I’ve tweaked our servers to publish both to iTunes now and an MP3 feed for you guys. As always, we love hearing back from you so write us here, call us at (661) 750-BLOG or hit us up on Twitter or Facebook.

Podcast Recap:
PlayStation news ruled supreme with price drops, accessories and shipment woes for Sony. Still, the camera frontier looks stronger then ever for Sony with Apple on their horizon as a partner, as well as a new megapixel sensor record. Of course we have a little product overview to finish things up with that will hopefully help you reduce some of your bills and go a little green.

Via iTunes

Via MP3

Our LittleBigPlanet 2: Collectors Edition is Here!

We’re a little late to Media Molecule master piece, LittleBigPlanet 2 but our lovely editor, Allegra Wilson was able to get her hands on a collectors edition and our team will soon be rocking it with Sackboy and Sackgirl. Released on January 18th of this year, this sequel has gone to receive critical praise like the original title. With an average score of 9.1 from the critics and 9.3 from users, this PlayStation Move enabled sequel is as refreshing as the first round with plenty of new tricks and features. Did we mention there is already over 2 million user generated levels, in addition to the 50+ game levels? Look for my dressed up as either Captain Jack Sparrow, Spider-man or Clu from Tron under Fusion_ID and Allegra as Miss Elizabeth Swan or the Human Torch under The_Prancer. Unfortunately, the Collectors Edition is extremely hard to find but the normal edition can be found on Amazon for $53.88.

Our Pitch To Sony-Owned Crackle.com

A while ago, our site had an opportunity to pitch a new idea to Crackle.com which is a video site owned by Sony. Think of Crackle as a mix of Hulu and College Humor with a dash of Funny or Die. Of course the one advantage the site has is that Sony owns it. This means that there are free streams of Sony movies offered on the website. I can’t say our pitch ever went far with Sony but we figured you would like to read about it.

 Project Crackle

There used to be a time where content was king. The companies knew that selling content was how they would make money and the consumer went with the flow. There was a theatrical release, followed a year later by a VHS/DVD release and eventually made its way to Pay Per View and then years later to a network for a Network Premier. This indeed was a simple setup and made the studios great cash and consumers were happy. Fast forward to today, the internet age. Consumers want things now and on different platforms. They don’t like to wait for the studio cycle and if the studio does not cater to them, they will look other places, legal or illegal. We are not here to argue the idea of torrenting because the truth is, it’s happening and the cat’s out of the bag. Instead, we need to focus on where do we go from here, not how do we go back 10 years.

Media again can be king, but in a different manner. One needs to leverage content like movies and shows in order to sell and make profit else place and Sony is in the perfect position for this. The genius of Apple and its iTunes is that Apple does not make money or if it does, it’s very little from it’s music sales but it’s now the biggest music store and because of the ease that it was offering to its customers, it was able to make the iPod king and bring in a high profit ratio on that product. Their goal is the same with video and they are leveraging the media for profits on the iPad, AppleTV and other devices.

Sony is in a very unique position because not only is it a consumer electronics company, but also in the professional field, it is a media company with Sony and Columbia Pictures, as well as Sony Television and Sony/BMG. With a service like Crackle, Sony can offer its users something that the likes of Apple or Microsoft cannot. With its media collection, Sony can upload its movies and shows like Spider-man and Seinfeld and give its 50+ million PSP and 35+ million PS3 users the capability to enjoy this content free though Crackle. That means, if somebody had to decide between a Xbox and a PS3, the Playstation becomes a higher value for them because of the media content behind it. This also means that Sony has gained direct profit and a new customer, even though the sale might not directly have come from the Media itself. With this media leverage, Sony is using what they have in house, to add greater value to other products that they already have. In addition to that, the more people are aware and happy with your products they further chance you have to win them as a customer because if I enjoy streaming The Karate Kid on my PSP, I might now want to go purchase the Blu-ray version for further viewing. This synergy of Media and Hardware is a unique position that only Sony has, if they choose to empower themselves with a service like Crackle.

From there on, as Google has clearly shown it, the amount of profits that exist within advertising are nearly endless. That means that Sony does not have to limit it’s media content on Crack with just it’s Sony PSP and PS3. Sony can also offer it’s video on other devices like the iPad and web based, but again make it’s returns via advertising. It is a mistake to attempt to charge for such a service because if I as a user need to pay for it, what is to stop me from going to iTunes or the Netflix or worse off for the studio, back to torrenting. Indeed the goal needs to be to give the consumer freedom and power so they come to your content via official channels, and make your profits via hardware and advertising.

Ultimately, this is only one of the avenues that Crackle offers. One would simply be living under a rock if they did not think that Social Media has taken over. People are more connected then ever via Facebook and games that can be played via the web like bejeweled or Farmville. But if you just look at the situation, you will note that Facebook and it’s many games are free. Why is the developer making a game and maintaining it for free? We again go to hardware vs media. The more user a site can have, the more they are exposed to your services. That means that they will see more of your adds, they will click more of your limit edition offers and they will be in your playground as opposed to others. But surely that cannot be the only way to make a profit off of a service like crackle and it’s not. When users spend that much time, you begin to know and learn about their wants and needs. What better market research then to be there, with the users and figure out the upcoming trend and direction. Another avenue that the creators of Farmville and other biggest app store game developers like ngmoco have taken is micro transactions. Offer your game for free but if they want that additional resource, level or weapon, they then can purchase it for a fee or spend 50 additional hours and be exposed to your ads for that period of time. Regardless of the outcome, they are your users now and are spending time with your content which is free. And the more open and social your website is, the more likely that it will draw people towards it’s content because we live in a age where people want to interact and connect with each other.

So in the end, content is indeed still king because what is an iPad with no apps and what is a Playstation with no games. It’s just that we need to look at our media consumption and change the way we leverage and use it. Sometimes, that means offering it for free, in order to make money off of it. 

I would love to hear your comments on this pitch. Hit us up on here, Facebook or Twitter.

Podcast: SRN Episode 2 Now Live!


Last week, we launched a weekly podcast on iTunes that will cover the week in news for all things Sony. The podcast for those on the go or those who want to just listen to us entertain the world of Sony is free and recorded every Sunday night and will be in in your iTunes feed a few hours later and searchable within the iTunes store the following day. This podcast can be accessed from any iOS device (iPod Touch, iPhone and iPad), as well as Macs and PC’s.

In todays episode, we cover over a few new Sony VAIO launches, discuss the changes that are headed to Sony’s Alpha and NEX lineup and talk a little PlayStation 3 game updates and bundles. We also give you a review on Qriocity Music Unlimited, Sony’s music streaming service and more!

Listen Now!

Sony Has 7 Months to Make Qriocity a Success Before Apple Takes Control


In December 2010, Sony began rolling out Qricoity Music Unlimited, a music streaming service that would enable Sony devices like the PlayStation 3, Bravia televisions, and Blu-ray players to have access to a library of over 6 million songs. The service first launched in the UK and Ireland and expanded quickly to France, Germany, Italy, and Spain in January with the US receiving it in February. The service comes at two price points, with $3.99 a month getting you the basic offerings and $9.99 a month landing you at the premium end of the service. What you think of the price point is an altogether different conversation, but the fact that Sony has been able to offer this service in so many different countries so quickly is something that should not be overlooked.

People often complain that they might not have Netflix in Europe or lack of Qriocity in Canada but the truth of the matter is, most of the time, the blame is placed on the wrong provider. Netflix would love to be in every country and Apple would love to give every iTunes user the same music/movie/TV show access, no matter your residence, but the fact of the matter is that they cannot. This is in part due to complicated copyright laws and country laws. While Universal Records might have have the rights to Lady Gaga in the US, the same might not be true in Europe and while Sony Pictures made Zombie Land, don’t be surprised if in the country you live, somebody else like Warner Brothers or Paramount actually distributed it. Add on top of that different legal requirements of the given country and you can quickly see why it’s not as simple as flipping a switch at Sony HQ and offering a service like Qriocity to other countries.

This brings us back to Qriocity and why it has 7 months to live. First, I have to say that I’m currently using Qriocity and although it’s not a service for me—and it’s not because I use other streaming services—I get it and like it. Many people don’t feel the need to own their music. Instead, they want a radio that is catered to them, and that’s what Qriocity basically is. It is a radio station that gives you access to millions of songs while allowing you to be the DJ. I realize that the future is in the cloud, so services like Qriocity and Pandora will eventually be the way, and Sony knows this too. But there is another slumbering giant that knows this as well. Apple singlehandedly changed the music industry with the iPod and iTunes, and while I won’t be getting into a history lesson about it, it’s an understatement to say that Apple has leverage and experience when it comes to negotiating deals and offering them in a consumer-friendly way.

In late 2009, Apple quietly purchased a small music streaming service called Lala and soon after began building the world’s largest data center. Apple not only knows that the future is in the cloud, but is also building a robust infrastructure to support their future plans. It’s no secret that when Apple releases a product, it’s a big deal, and it’s also no secret that every September, the iPod and iTunes family gets refreshed. With the data center now nearly complete and with two silent years come this September, you can bet that Apple will be announcing an iTunes music streaming service on top of their current standalone iTunes offering.

The minute this happens, Apple will have dwarfed any offerings from the likes of Sony because of sheer scale. Now every Mac, PC and iOS device like the iPod Touch, iPhone, iPad, and AppleTV will have access to their streaming service. Mix this with Apple’s relentless advertising campaign and you can see how a service like this will be if not an instant hit, far ahead of Sony’s Qriocity Music Unlimited. But despite these last two paragraphs, this is not a doom and gloom article for Qriocity. Instead, it’s recognizing what Sony is capable of doing if they use their might.

We Launch a Weekly Sony Podcast. Check Out Our Other Feeds as Well!


2010 was a year of tremendous growth for our site. Not only did we have a record year with our readership exploding, but we also had a record number of posts, totaling at 469. Still, a site like this would be nothing without our readers and I’m a firm believer of a two-way conversation. After all, this website is meant to be a community for Sony fans and 2010 gave you a number of ways to interact with us. Besides the comment section that follows every story, we also have a Facebook page and Twitter feed in order to interact with you guys and give you the latest news.